12/21/2023 0 Comments Half wing sephirothThe magic users basically just whittle away at his HP, doing at most 19998 damage per round, and healing, reviving, and casting Osmose when they can't.Īlso, I'd really recommend having Mog with the setup I have in any party that approaches Kether. It's really the main artillery of my party it would probably take two days straight to beat Kether without someone routinely doing 65000 damage per round. Even when Kether casts shield, one turn of physical damage from Locke will break the shield, and then he's back to doing damage again with his Genji Glove/Offering/Atma Weapon/ValiantKnife combination. He's a very important factor in this battle. The connect rate will be lower, but if he mimicks it, the consequences are much lower.īut I disagree with what you said about Locke. I'll replace Strago with Celes and have Terra and Celes chain cast Flare as often as possible. GrandTrain after all, is basically Ultima, 'cept it costs less MP. I was chain casting GrandTrain with Strago, which had a much higher success rate than normal magic, but when Kether mimicked it, my entire party was dead. All can easily obtain a fair amount of Mblock, can deal a lot of damage (though I'd steer clear of Ultima, due to Mimic). Terra and Celes are protected by Minerva, Relm by Cat Hood and Strago by the Paladin Shield. My personal party would consist out of Terra, Celes, Relm and Strago. Gau and Umaro are uncontrollable which isn't good when the enemies are unpredictable and/or really strong. Due to Shield, characters such as Setzer, Edgar, Cyan, Locke and Mog are nigh-useless (since their late-game damage comes from physical attacks). With the Minerva equipped, they'll take care of Fire/Ice/Bolt 4 and have considerabel Mblock, which seems to be an important factor versus Kether. I'd definately bring both Terra and Celes. Terii has made four other Sephiroth creatures, which can be found here: The reference is towards this:Īs you'll see, Kether is the crown, thus the leader. Terii didn't mean Sephiroth as a FF VII reference here. I've only attempted to beat him once, and lasted a fair while before losing. When MP gets low, and it will, and will happen very often, simply cast Osmose on Kether for full MP replenishment. It's also smart to have plenty of green cherries, as your open statuses (with the exception of Mog) will often turn them to imps. Sometimes Strago can get away with this, other times, he has to devote his attention to other matters, such as reviving and healing party members. Strago, on the other hand, will cast quick and double cast GrandTrain, which in my first and only encounter with Kether, has landed and done 9999 damage every turn. This can sometimes be frustrating, as normal magic attacks such as these only deal out damage about half the time. Most of the time Mog will spend casting quick, and trying out spells like Flare and Pearl. When this happens, he casts quick and then Life 2 to get everyone back in the game. When Kether casts one of those spells on the party, everyone dies except for Mog, who is fully healed. Mog has the Paladin shield, so Bolt 4, Fire 4, and Ice 4 will only put him right back up to full HP. He has nothing to protect his status or defense, so he can be a rather high maintenance fighter. But 90% of the time, he'll attack 8 turns for an average of around 66000 points, which you need to do especially when he casts shield, which can only absorb about 65000 worth of physical damage. Strago: equipped with Sword Breaker, Aegis Shield (yes, it IS possible to get two of them), Bard's hate, Behemoth suit, and TWO MORE Zephyr capes.īasically, Locke attacks every turn, unless the party is desperate for HP, then he'll heal. Doubling on the Zephyr Capes really boosts your Evade% and MBLock%. Terra: equipped with Excalibur, Aegis Shield, Green Beret, Force Armor, and TWO Zephyr Capes. Mog: equipped with Illumina, Paladin Shield, Crystal Helm, Snow Muffler, Merit Award, and Ribbon Locke: equipped with the Atma Weapon, Valiantknife, Genji Helmet, Genji Armor, Genji Glove, and Offering Spells are going to mess up your HP regardless, so I shoot to equip stuff that'll give a serious boost to my evade % and MBlock %. Mog has mastered all dances, and Strago has all the lores (Blue Magic) spells. Let me outline my current party that I threw at himĪll characters are at level 99 and know every Magic Spell. I want to know what others would do, though.ĭoes it really require the Esper boosting? And this would require all that Esper boosting. I don't think I'd even be good enough at FFVI to think of a strategy to fight it. o_0 It can't turn us into Prinnies, but still.
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